Quiet Day, Still Grinding
Polygonic Tempest » Devlog
Hey survivors 👾
Today was a chill one — didn’t do major changes in the game, but the vision is still locked in.
✅ What’s Going On:
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Continued planning for new features and gameplay tweaks.
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Ideas are flowing for boosts, wave patterns, and challenge progression.
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Still refining the upgrade system and how abilities like Reaper’s Silence and Reaper Dash play out over time.
🔥 What’s Coming:
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More boost effects and polish
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Deeper survival scaling — more chaos, more bullet hell, more fun
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Achievement testing soon đź‘€
🔥Final Note:
Every small step builds toward something big. Even if it’s not code today, the ideas are stacking up.
Thanks for sticking around — more dev coming real soon.
— Diyogan // StarByte Games
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03– Strategic Loadouts & Inventory Added!54 days ago
- 🌀 Devlog 02– Chaos, Cards & Consequences56 days ago
- Devlog 01: The New Beginning of Polygonic Tempest59 days ago
- 🚀 Polygonic Tempest – Demo Now Live!68 days ago
- ⚠️📦 Legacy Demo Drop Incoming — The Storm Before the Tempest68 days ago
- Polygonic Tempest - New Demo Push (April 2025)73 days ago
- Polygonic Tempest Devlog — Demo Prep & Secret Surprises76 days ago
- 🎮 Devlog #4 – Character Select Polish + Game Feel Tweaks79 days ago
- 📢 Devlog: The Evolution of Polygonic Tempest80 days ago
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