🌀 Devlog 02– Chaos, Cards & Consequences
Hey Tempest runners!
In the depths of Polygonic Tempest, things just got way more unpredictable… and way more fun. I've officially added a high-risk, high-reward card system that will challenge your instincts, test your adaptability, and absolutely reward the bold.
But here's the twist—these cards don't touch boring stat boosts like HP or enemy speed. No, no. These are pure chaos, player-affecting, game-breaking modifiers that twist the way you think about your abilities.
⚡ What Kind of Cards, You Ask?
Here are just a few of the wild mechanics now being tested:
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Volatile Aura – You randomly explode every 20 seconds. Massive damage. Maybe even to you.
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Phase Warp – Every few seconds, you teleport randomly across the map. Dodge or die.
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Frozen Time – Every 10 seconds, the whole world stops… including you. Plan wisely.
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Mind Split – Movement and aim are split onto separate controls. Total disorientation, but perfect accuracy.
And over 30+ cards like these are being cooked up, many tied to character themes—like engineers getting self-destructing gadgets or fire mages trading control for burn radius madness.
🃏 How the Card System Works
After certain waves or milestones, the game pauses and presents you with a choice:
💠 Two mysterious cards slide in from either side of the screen, flanking a central node.
🔮 Each card is pulled randomly from a growing pool of chaos.
☠️ You can only pick one—and each comes with its own curse and reward.
This system is now being prototyped in GDevelop, using clever event-based logic:
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A structure holds all the card names and types.
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Two are randomly chosen and displayed on the left and right.
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Picking one disables the other and activates the modifier instantly.
Simple in design, deep in consequence. Just the way I like it.
🚧 What’s Next?
I'm expanding this into a more advanced deck-building layer where your card choices define your playstyle by mid-run. Think:
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Control freak builds (traps, slow time)
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Chaos channelers (teleports, glitches)
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Cursed mastery runs (ultra-risk paths)
Also coming soon:
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Visual card art (8-bit neon-style)
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Rarity system
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Secret “glitched” cards that don’t follow any rules
This update will completely reshape how every run of Polygonic Tempest plays out. You’re no longer just dodging. You’re gambling your soul on the edge of control.
🎮 You can play the current demo to experience the foundation of where it all began.
Until next time,
Diyogan
StarByte Games
Files
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03– Strategic Loadouts & Inventory Added!1 day ago
- Devlog 01: The New Beginning of Polygonic Tempest6 days ago
- 🚀 Polygonic Tempest – Demo Now Live!14 days ago
- ⚠️📦 Legacy Demo Drop Incoming — The Storm Before the Tempest14 days ago
- Polygonic Tempest - New Demo Push (April 2025)20 days ago
- Polygonic Tempest Devlog — Demo Prep & Secret Surprises23 days ago
- 🎮 Devlog #4 – Character Select Polish + Game Feel Tweaks26 days ago
- 📢 Devlog: The Evolution of Polygonic Tempest27 days ago
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