๐Ÿ“ข Devlog: The Evolution of Polygonic Tempest


From Concept to Chaos โ€“ A Journey of Survival and Style

Hey everyone! ๐Ÿ‘‹
I'm Diyogan, the solo dev behind StarByte Games, and today Iโ€™m beyond excited to share the full scope of progress on my passion project: Polygonic Tempest โ€“ a chaotic, adrenaline-pumping, endless survival bullet hell game where dodging is everything and defeat is never the end... only a new beginning.

๐ŸŽฏ What Is Polygonic Tempest?

At its core, Polygonic Tempest is a top-down roguelike bullet hell game where you can't shoot.
You only dodge.
Survival is your weapon.

  • ๐ŸŒช๏ธ Fixed arena, endless waves of bullet-spewing enemies

  • ๐ŸŒ€ Roguelike upgrades that enhance your dodging skills

  • ๐Ÿ’€ Reaper Dash: A quick decoy dash that baits enemy fire

  • ๐Ÿ”‡ Reaperโ€™s Silence: A powerful AoE that distorts sound and visuals while silencing nearby enemies

  • ๐ŸŽฎ Pure, fast-paced chaos with a focus on skillful movement

๐Ÿ”จ Progress Highlights

โœ… Core Game Loop Complete

  • Infinite wave generation system implemented

  • Smart enemy spawning and bullet density logic

  • Game is fully playable with a solid dodge mechanic

๐ŸŽจ Visual & Audio Effects

  • Purple distortion + low-pass audio when activating Reaperโ€™s Silence

  • Clean pixel-art aesthetic with tight 8x8 design rules

  • In-game chaos feels visceral and stylish

๐Ÿง  Gameplay Design Locked In

  • No bosses, no attacks from the player — pure dodge-or-die gameplay

  • Roguelike elements add fresh variety to every run

  • Boosts and upgrades offer meaningful choices

๐Ÿ† 50+ Achievements Planned

From โ€œBullet Dodgerโ€ to โ€œSilent Reaper,โ€ Iโ€™ve designed achievements for:

  • Survival milestones

  • High skill plays

  • No-upgrade challenges

  • Reaper ability mastery

  • Secrets and unlocks

๐Ÿ”ง Optimization & Platform

  • Still using GDevelop due to hardware limits, but pushing it hard!

  • Running well even on my old Acer Extensa 5220 (3GB RAM, Intel 965 chipset)

๐Ÿ“š Development Philosophy

This game isn't just about action — it's about pushing limits, both yours and mine. Every wave, every dodge, every upgrade is meant to challenge the player in the most intense, stylish, and skillful way possible.

I believe in fun through pressure — and Polygonic Tempest is my love letter to that philosophy.

๐Ÿš€ Whatโ€™s Next?

  • Final polish phase before a playable alpha demo

  • Testing abilities, balancing wave generation and boost frequency

  • Cleaning up the UI and getting ready to post a trailer ๐Ÿ‘€

๐Ÿ’ฌ Let Me Know!

If youโ€™ve ever been the kind of player who loved dodging more than shooting, Iโ€™d love to hear your thoughts. Letโ€™s survive the storm — together.

Stay tuned for more devlogs, and thanks for being part of the journey. ๐Ÿ’™
Diyogan // StarByte Games

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