๐ข Devlog: The Evolution of Polygonic Tempest
From Concept to Chaos โ A Journey of Survival and Style
Hey everyone! ๐
I'm Diyogan, the solo dev behind StarByte Games, and today Iโm beyond excited to share the full scope of progress on my passion project: Polygonic Tempest โ a chaotic, adrenaline-pumping, endless survival bullet hell game where dodging is everything and defeat is never the end... only a new beginning.
๐ฏ What Is Polygonic Tempest?
At its core, Polygonic Tempest is a top-down roguelike bullet hell game where you can't shoot.
You only dodge.
Survival is your weapon.
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๐ช๏ธ Fixed arena, endless waves of bullet-spewing enemies
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๐ Roguelike upgrades that enhance your dodging skills
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๐ Reaper Dash: A quick decoy dash that baits enemy fire
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๐ Reaperโs Silence: A powerful AoE that distorts sound and visuals while silencing nearby enemies
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๐ฎ Pure, fast-paced chaos with a focus on skillful movement
๐จ Progress Highlights
โ Core Game Loop Complete
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Infinite wave generation system implemented
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Smart enemy spawning and bullet density logic
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Game is fully playable with a solid dodge mechanic
๐จ Visual & Audio Effects
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Purple distortion + low-pass audio when activating Reaperโs Silence
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Clean pixel-art aesthetic with tight 8x8 design rules
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In-game chaos feels visceral and stylish
๐ง Gameplay Design Locked In
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No bosses, no attacks from the player — pure dodge-or-die gameplay
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Roguelike elements add fresh variety to every run
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Boosts and upgrades offer meaningful choices
๐ 50+ Achievements Planned
From โBullet Dodgerโ to โSilent Reaper,โ Iโve designed achievements for:
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Survival milestones
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High skill plays
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No-upgrade challenges
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Reaper ability mastery
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Secrets and unlocks
๐ง Optimization & Platform
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Still using GDevelop due to hardware limits, but pushing it hard!
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Running well even on my old Acer Extensa 5220 (3GB RAM, Intel 965 chipset)
๐ Development Philosophy
This game isn't just about action — it's about pushing limits, both yours and mine. Every wave, every dodge, every upgrade is meant to challenge the player in the most intense, stylish, and skillful way possible.
I believe in fun through pressure — and Polygonic Tempest is my love letter to that philosophy.
๐ Whatโs Next?
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Final polish phase before a playable alpha demo
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Testing abilities, balancing wave generation and boost frequency
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Cleaning up the UI and getting ready to post a trailer ๐
๐ฌ Let Me Know!
If youโve ever been the kind of player who loved dodging more than shooting, Iโd love to hear your thoughts. Letโs survive the storm — together.
Stay tuned for more devlogs, and thanks for being part of the journey. ๐
— Diyogan // StarByte Games
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- ๐ Polygonic Tempest โ Demo Now Live!4 days ago
- โ ๏ธ๐ฆ Legacy Demo Drop Incoming โ The Storm Before the Tempest5 days ago
- Polygonic Tempest - New Demo Push (April 2025)10 days ago
- Polygonic Tempest Devlog โ Demo Prep & Secret Surprises13 days ago
- ๐ฎ Devlog #4 โ Character Select Polish + Game Feel Tweaks16 days ago
- Quiet Day, Still Grinding18 days ago
- ๐จ BIG UPDATE โ Bug Fixes, Optimizations & a Smoother Experience! ๐19 days ago
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