Polygonic Tempest
Devlog
- April 20, 2025 by Starbyte Games##Indie Game, ##BulletHell, ##ChallengingGames, ##GamePrototype, ##SupportIndieDev, ##PixelArt, ##PolygonicTempest, ##SurvivalGame, ##Roguelike, #fast-paced⚡ The web demo for Polygonic Tempest is officially out and ready to play! Step into the chaos, dodge the impossible, and feel the pressure of pure bullet hell survival. ⚠️ Note: This demo is fro... Continue reading
- April 20, 2025 by Starbyte Games##PolygonicTempest, ##BulletHell, ##IndieGame, ##SurvivalGame, ##Roguelike, ##PixelArt, ##ChallengingGames, ##GamePrototype, ##SupportIndieDev⚠️📦 Legacy Demo Drop Incoming — The Storm Before the Tempest “Sometimes… you have to let the prototype speak — just so the final version can scream .” Hey everyone — it’s Diyogan... Continue reading
- April 14, 2025 by Starbyte Games##BulletHell, ##SurvivalGame, ##Roguelike, ##IndieGame, ##PixelArt, ##ChallengingGamesHey everyone! I'm excited to announce that a new demo version of Polygonic Tempest is now available for you to try out! While this is still a work in progress, this demo includes a lot of updates, new... Continue reading
- April 11, 2025 by Starbyte Games#Devlog, #DemoComingSoon, #IndieGameDev, #Roguelike, #BulletHell, #SurvivalGameHey everyone, I’m excited to share some big news — the demo for Polygonic Tempest is officially in the works! I’ve been putting in a lot of effort to make sure the core gameplay captures the hea... Continue reading
- April 08, 2025 by Starbyte Games#pixel art, #fast-paced, #top-down, #singleplayerHey again! Made some solid progress yesterday and wanted to jot it down: 🌀 Spent time working on the character selection screen —it’s starting to look way more polished now. Gave each character... Continue reading
- April 06, 2025 by Starbyte Games#devlog, #indie dev, #game development, #indie game, #update, #optimizationHey everyone! Today’s been a grind—but so worth it! I just pushed a fresh update packed with some much-needed love for the game. Here’s what’s new: 🔧 Tons of Bugs Squashed Enemies behaving... Continue reading