🚨 BIG UPDATE – Bug Fixes, Optimizations & a Smoother Experience! 🚀
Polygonic Tempest » Devlog
Hey everyone!
Today’s been a grind—but so worth it! I just pushed a fresh update packed with some much-needed love for the game. Here’s what’s new:
đź”§ Tons of Bugs Squashed
Enemies behaving weird? UI acting up? Glitches trying to ruin the fun? Gone. The game runs smoother now, and you should feel the difference right away.
⚙️ Optimizations Galore
Performance has been seriously boosted—especially on older machines. Expect quicker load times, smoother gameplay, and overall better flow. Your frame rate will thank you!
🖱️ UI Fixes & Improvements
Menus feel cleaner, more responsive, and easier to navigate. No more weird overlaps or misclicks!
⏸️ Revamped Pause Menu + New SFX!
The pause menu got a facelift and now comes with fresh sound effects to match the vibe. It’s snappy, sleek, and satisfying to use.
This update makes the game feel so much tighter, and there’s even more on the way. I’m hyped for what’s coming next—and I hope you are too.
As always, feedback is 🔑. Drop a comment if you find anything strange or just want to say hey!
– Diyogan (StarByte Games) 💥
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03– Strategic Loadouts & Inventory Added!May 03, 2025
- 🌀 Devlog 02– Chaos, Cards & ConsequencesMay 02, 2025
- Devlog 01: The New Beginning of Polygonic TempestApr 28, 2025
- 🚀 Polygonic Tempest – Demo Now Live!Apr 20, 2025
- ⚠️📦 Legacy Demo Drop Incoming — The Storm Before the TempestApr 20, 2025
- Polygonic Tempest - New Demo Push (April 2025)Apr 14, 2025
- Polygonic Tempest Devlog — Demo Prep & Secret SurprisesApr 11, 2025
- 🎮 Devlog #4 – Character Select Polish + Game Feel TweaksApr 08, 2025
- 📢 Devlog: The Evolution of Polygonic TempestApr 07, 2025
- Quiet Day, Still GrindingApr 06, 2025
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