๐ฎ Devlog #4 โ Character Select Polish + Game Feel Tweaks
Hey again! Made some solid progress yesterday and wanted to jot it down:
๐ Spent time working on the character selection screen—itโs starting to look way more polished now. Gave each character their own little flavor with updated descriptions to help players get a feel for their vibe and playstyle. That little detail really adds personality and makes the whole thing more inviting.
โจ Also added some subtle tweaks to improve game feel—those tiny things you donโt always notice directly, but they make everything feel smoother and more responsive. Itโs starting to feel more like a real game and less like a prototype.
๐ฎ More stuff is coming soon, but for now, hereโs a quick look at Vex: Vex โ A shadowy, unpredictable figure who thrives in chaos. Vexโs abilities reward aggressive moves and fast reactions, perfect for players who like to keep opponents guessing. Mysterious, fast, and just a little unhinged.
Iโve still got a bunch of ideas brewing, but thatโs where things stand for now. Itโs cool watching it all come together one detail at a time. Thanks for checking in—more soon!
—Diyogan: StarByte Games
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03โ Strategic Loadouts & Inventory Added!54 days ago
- ๐ Devlog 02โ Chaos, Cards & Consequences56 days ago
- Devlog 01: The New Beginning of Polygonic Tempest59 days ago
- ๐ Polygonic Tempest โ Demo Now Live!67 days ago
- โ ๏ธ๐ฆ Legacy Demo Drop Incoming โ The Storm Before the Tempest67 days ago
- Polygonic Tempest - New Demo Push (April 2025)73 days ago
- Polygonic Tempest Devlog โ Demo Prep & Secret Surprises76 days ago
- ๐ข Devlog: The Evolution of Polygonic Tempest80 days ago
- Quiet Day, Still Grinding81 days ago
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