Devlog 01: The New Beginning of Polygonic Tempest
Hello everyone,
Today marks the first official devlog after the complete reboot of Polygonic Tempest.
I'm excited to finally share the new direction the game is heading in.
Room-to-Room Progression
One of the biggest changes is the shift to a room-to-room gameplay system.
Instead of a single endless space, players will now move through a series of interconnected arenas.
Each room presents new enemy formations, environmental challenges, and pacing shifts to keep the action dynamic and intense.
This new structure not only offers better flow but also opens up possibilities for strategic choices, branching paths, and rewarding exploration in the future.
New Character Designs
The character designs have also undergone a complete overhaul.
Each character now features a distinct silhouette and ability set, giving players unique ways to approach the chaotic battles ahead.
More details about the characters — including gameplay footage and deeper lore — will be revealed in upcoming devlogs.
Four Unique Room Themes
Polygonic Tempest will feature four distinct room themes, each with their own visual identity and gameplay twists:
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Corrupted Zone (In-Game) – Twisted, glitching environments filled with unpredictable hazards.
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Frozen Ruins (In-Game) – A cold, slowing atmosphere where movement and bullet speeds are altered.
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Dark Temple (In Development) – Mysterious structures filled with deadly traps and relentless foes.
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Volatile Core (In Development) – A high-risk, high-reward zone where everything is unstable and volatile.
Currently, two of the four themes — the Corrupted Zone and Frozen Ruins — are fully playable in the early builds.
The Dark Temple and Volatile Core are actively being designed and tested.
What’s Next
Over the next few weeks, I’ll be focusing on:
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Implementing the remaining room themes.
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Refining character movement and feel.
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Adding a first batch of new abilities tied to character types.
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Playtesting room layouts for better pacing and flow.
Thank you for reading and for being part of the beginning of this new chapter.
More updates coming soon.
Play the legacy demo to see where Polygonic Tempest comes from.
- Diyogan
StarByte Games
Files
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03– Strategic Loadouts & Inventory Added!May 03, 2025
- 🌀 Devlog 02– Chaos, Cards & ConsequencesMay 02, 2025
- 🚀 Polygonic Tempest – Demo Now Live!Apr 20, 2025
- ⚠️📦 Legacy Demo Drop Incoming — The Storm Before the TempestApr 20, 2025
- Polygonic Tempest - New Demo Push (April 2025)Apr 14, 2025
- Polygonic Tempest Devlog — Demo Prep & Secret SurprisesApr 11, 2025
- 🎮 Devlog #4 – Character Select Polish + Game Feel TweaksApr 08, 2025
- 📢 Devlog: The Evolution of Polygonic TempestApr 07, 2025
- Quiet Day, Still GrindingApr 06, 2025
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