Devlog 01: The New Beginning of Polygonic Tempest


Hello everyone,

Today marks the first official devlog after the complete reboot of Polygonic Tempest.
I'm excited to finally share the new direction the game is heading in.

Room-to-Room Progression

One of the biggest changes is the shift to a room-to-room gameplay system.
Instead of a single endless space, players will now move through a series of interconnected arenas.
Each room presents new enemy formations, environmental challenges, and pacing shifts to keep the action dynamic and intense.

This new structure not only offers better flow but also opens up possibilities for strategic choices, branching paths, and rewarding exploration in the future.

New Character Designs

The character designs have also undergone a complete overhaul.
Each character now features a distinct silhouette and ability set, giving players unique ways to approach the chaotic battles ahead.
More details about the characters — including gameplay footage and deeper lore — will be revealed in upcoming devlogs.

Four Unique Room Themes

Polygonic Tempest will feature four distinct room themes, each with their own visual identity and gameplay twists:

  • Corrupted Zone (In-Game) – Twisted, glitching environments filled with unpredictable hazards.

  • Frozen Ruins (In-Game) – A cold, slowing atmosphere where movement and bullet speeds are altered.

  • Dark Temple (In Development) – Mysterious structures filled with deadly traps and relentless foes.

  • Volatile Core (In Development) – A high-risk, high-reward zone where everything is unstable and volatile.

Currently, two of the four themes — the Corrupted Zone and Frozen Ruins — are fully playable in the early builds.
The Dark Temple and Volatile Core are actively being designed and tested.

What’s Next

Over the next few weeks, I’ll be focusing on:

  • Implementing the remaining room themes.

  • Refining character movement and feel.

  • Adding a first batch of new abilities tied to character types.

  • Playtesting room layouts for better pacing and flow.

Thank you for reading and for being part of the beginning of this new chapter.

More updates coming soon.

Play the legacy demo to see where Polygonic Tempest comes from.

- Diyogan

StarByte Games

Files

Polygonic Tempest: Legacy Demo Play in browser
15 days ago

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