Making Every Second Count
Polygonic Tempest is all about dodging, surviving, and thriving in pure chaos.
Today’s focus was on making the game feel more alive. I’ve added early visual effects like boost trails, slight screen tints during abilities, and tweaks to enemy behavior to keep things intense. Reaper Dash now leaves a ghostly decoy behind, attracting bullets and giving you that split-second edge. Reaper’s Silence adds a dark purple screen filter and muffled sound for a short moment of control in the chaos. It’s starting to feel more like the bullet hell survival I’ve had in my head all along.
The visuals are lightweight for performance, but impactful enough to bring life to the screen. More to come soon. Stay sharp—and keep dodging.
Polygonic Tempest
When chaos rains, only the fastest remain.
Status | In development |
Author | Starbyte Games |
Genre | Action |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Devlog 03– Strategic Loadouts & Inventory Added!May 03, 2025
- 🌀 Devlog 02– Chaos, Cards & ConsequencesMay 02, 2025
- Devlog 01: The New Beginning of Polygonic TempestApr 28, 2025
- 🚀 Polygonic Tempest – Demo Now Live!Apr 20, 2025
- ⚠️📦 Legacy Demo Drop Incoming — The Storm Before the TempestApr 20, 2025
- Polygonic Tempest - New Demo Push (April 2025)Apr 14, 2025
- Polygonic Tempest Devlog — Demo Prep & Secret SurprisesApr 11, 2025
- 🎮 Devlog #4 – Character Select Polish + Game Feel TweaksApr 08, 2025
- 📢 Devlog: The Evolution of Polygonic TempestApr 07, 2025
- Quiet Day, Still GrindingApr 06, 2025
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